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FLICKER
Release Date - August, 2017
Engine - Unity
Position - Designer & Project Manager
Platform - Windows & WebOS
Other Tools Used - YeD Graph Editor & PhotoShop
Team Size - Seven, including myself.
Info
First Jam appearance with an online team. My responsibility on the project as a designer was to create design documents, testing, tweaking and diagramming gameplay mechanics to convey the visual ideas of the gameplay
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My responsibility as a designer was to co-ordinate six other individuals from four separate timezones. I was also responsible for making sure the project was submitted before the deadline.
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