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FLICKER

Release Date - August, 2017

Engine - Unity

Position - Designer & Project Manager

Platform - Windows & WebOS

Other Tools Used - YeD Graph Editor & PhotoShop

Team Size - Seven, including myself.

Info

 

First Jam appearance with an online team. My responsibility on the project as a designer was to create design documents, testing, tweaking and diagramming gameplay mechanics to convey the visual ideas of the gameplay

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My responsibility as a designer was to co-ordinate six other individuals from four separate timezones. I was also responsible for making sure the project was submitted before the deadline.

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